basic.Transform3D¶
Class¶
Transform3D represents a 2D/3D transformation from a specified coordinate system to another. It can be described by a 4x4 matrix that transforms a 3D vector from the source coordinate system to the target coordinate system.
Fields¶
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long
time¶ POSIX timestamp in [usec].
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string
frame¶ Source coordinate system name.
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string
parent¶ Target coordinate system name.
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Matrix4d
matrix¶ The transformation matrix, such that left multiplying a vector transforms it from the source coordinate system
frameto the target coordinate systemparent. For example: target = matrix * [x, y, z, 1]^T. See math.Matrix4d.