vnx.Proxy¶
Module¶
The vnx.Proxy module provides a way to connect to another vnx.Server.
Options¶
-
string
address
¶ URL to connect to, for example
localhost:1234
(TCP/IP) or/tmp/mysocket.sock
for a UNIX socket. If no TCP port is specifed (ie.localhost
) a default port of4444
is used. If no IP address is specified (ie.:1234
) a default oflocalhost
is used.
-
vector<string>
import_list
¶ List of topics to import from the sever.
-
vector<string>
export_list
¶ List of topics to export to the server.
-
vector<string>
forward_list
¶ List of services to forward to the server. Usually a service is a module’s name. Requests to these services are then sent to the server who will forward them to the actual modules processing them. Return messages are automatically routed back to the clients.
-
map<Hash64, string>
tunnel_map
¶ Same as forward_list but with a different service address locally [local alias => remote service name]. Will forward requests on the
Hash64
address to thestring
service on the server.string
service names are converted to aHash64
address internally. See vnx.Hash64.
-
map<string, string>
import_map
¶ Same as
import_list
but will map to a different topic name locally. [remote name -> local name]
-
map<string, string>
export_map
¶ Same as
export_list
but will map to a different topic name on the server. [local name -> remote name]
-
bool
auto_import
= false¶ If to import all subscribed to topics from the server. Only used in special cases, since most of the time it leads to network loops.
-
bool
time_sync
= false¶ If to syncronize local virtual time with the server. Same as importing the
vnx.time_sync
topic.vnx::get_time_*()
functions will then return a time which is in sync with the server.
-
bool
block_until_connect
= true¶ If to block client requests until first sucessful connect.
-
bool
block_until_reconnect
= false¶ If to block client requests until next sucessful reconnect, in case connection breaks down.
-
int
max_queue_ms
= 100¶ Maximum queue length in [ms] for receiving data internally, 0 = unlimited. If the network is overloaded at most this amount of data (in terms of latency) will be buffered internally before starting to drop messages. This queue is in addition to the internal TCP send buffer.
-
int
max_queue_size
= 1000¶ Maximum queue size in [number of messages] for receiving data internally, 0 = unlimited. Similar to max_queue_ms.
-
int
recv_buffer_size
= 0¶ TCP receive buffer size (0 = default) [bytes]
-
int
send_buffer_size
= 131072¶ TCP send buffer size, bigger equals more latency in case of network overload. (0 = default) [bytes]
-
string
default_access
= "DEFAULT"¶ Default access level for anonymous clients, see User Management. Only if use_authentication = true, otherwise there are no restrictions, ie. full permissions to any user.